Map out more todos

This commit is contained in:
gamer147
2026-04-07 08:58:18 -04:00
parent 39d2222546
commit 880d4ecc77

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@@ -1,6 +1,17 @@
* Reogranize files
* Singletons named 'XXXServer'
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
* Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
* Setup room system (everything is unpassable, carve out rooms, walls automatic, specify connections between rooms on tiles)
* Units have an AppearanceInfo component that has a dictionary of str, UnitAppearance. UnitAppearance stores idle sprite, walking sprite, back, front, portrait, etc. AppearanceInfo specifies the current UnitAppearance and has methods for getting that data
* Finish main menu
* Game Start screen
* Load Data Screen
* Eushully room (CG viewer, scene viewer (after dialogue system), unit data screen (needs a unit registry))
* Options
* Battle View
* Fog of war
* Basic map editor (test map data will be harder to craft the more we add)
* Walking animations
* Start plugging in the Himegari UI
* Dialog boxes