Map out more todos
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@@ -1,6 +1,17 @@
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* Reogranize files
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* Singletons named 'XXXServer'
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* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
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* Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
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* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
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* Setup room system (everything is unpassable, carve out rooms, walls automatic, specify connections between rooms on tiles)
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* Basic map editor (test map data will be harder to craft the more we add)
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* Units have an AppearanceInfo component that has a dictionary of str, UnitAppearance. UnitAppearance stores idle sprite, walking sprite, back, front, portrait, etc. AppearanceInfo specifies the current UnitAppearance and has methods for getting that data
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* Finish main menu
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* Game Start screen
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* Load Data Screen
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* Eushully room (CG viewer, scene viewer (after dialogue system), unit data screen (needs a unit registry))
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* Options
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* Battle View
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* Fog of war
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* Basic map editor (test map data will be harder to craft the more we add)
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* Walking animations
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* Start plugging in the Himegari UI
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* Dialog boxes
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