Combat panel, mouse movement still passes through

This commit is contained in:
gamer147
2026-04-02 11:34:17 -04:00
parent 528cb50e58
commit 86c29569d4
9 changed files with 744 additions and 2 deletions

View File

@@ -6,8 +6,10 @@
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/camera_controller.gd" id="4_ww3c6"]
[ext_resource type="AudioStream" uid="uid://dsikulned64qt" path="res://assets/music/combat_bgm_01.OGG" id="5_ficdm"]
[ext_resource type="Script" uid="uid://cf4ivrcbky0s3" path="res://nodes/combat_system.gd" id="6_combat"]
[ext_resource type="Script" path="res://nodes/strategy_phase.gd" id="7_strat"]
[node name="CombatTest" type="Node2D" unique_id=855645983]
script = ExtResource("7_strat")
[node name="CombatUI" parent="." unique_id=329168107 instance=ExtResource("1_6gip4")]
@@ -27,5 +29,3 @@ script = ExtResource("4_ww3c6")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1057500234]
stream = ExtResource("5_ficdm")
autoplay = true
[connection signal="combat_requested" from="PlayerController" to="CombatSystem" method="process_combat"]