Combat panel, mouse movement still passes through
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@@ -11,6 +11,7 @@ func create_proposal(attacker: Unit, defender: Unit) -> CombatProposal:
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func _snapshot(unit: Unit, opponent: Unit) -> CombatProposal.CombatantStats:
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var stats := CombatProposal.CombatantStats.new()
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stats.unit = unit
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stats.max_hp = unit.current_stats.max_hp
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stats.hp = unit.current_stats.current_hp
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stats.sp = unit.current_stats.current_sp
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stats.hit = unit.current_stats.hit - opponent.current_stats.eva
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16
nodes/strategy_phase.gd
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16
nodes/strategy_phase.gd
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@@ -0,0 +1,16 @@
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class_name StrategyPhase extends Node2D
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@onready var player_controller: PlayerController = $PlayerController
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@onready var combat_system: CombatSystem = $CombatSystem
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@onready var combat_ui: CombatUI = $CombatUI
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func _ready() -> void:
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player_controller.combat_requested.connect(_on_combat_requested)
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combat_ui.fight_confirmed.connect(_on_fight_confirmed)
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func _on_combat_requested(attacker: Unit, defender: Unit) -> void:
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var proposal := combat_system.create_proposal(attacker, defender)
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combat_ui.show_proposal(proposal)
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func _on_fight_confirmed(proposal: CombatProposal) -> void:
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combat_system.apply_proposal(proposal)
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1
nodes/strategy_phase.gd.uid
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1
nodes/strategy_phase.gd.uid
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@@ -0,0 +1 @@
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uid://dnsqtsx4u2hx4
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