Appearance sets

This commit is contained in:
gamer147
2026-04-09 07:58:58 -04:00
parent b807e9897d
commit 6b46d1c274
23 changed files with 445 additions and 81 deletions

View File

@@ -8,6 +8,9 @@ var current_stats: DeployedUnitStats
var tactics: Array[CombatTactic] = []
var state: UnitState = UnitState.ALIVE
var _sprite: AnimatedSprite2D
var _previous_position: Vector2
signal unit_selected_changed(deployed: DeployedUnit, selected: bool)
signal unit_allegiance_changed(deployed: DeployedUnit, allegiance: UnitAllegiance)
signal unit_died(deployed: DeployedUnit)
@@ -17,6 +20,35 @@ func _ready() -> void:
tactics = unit.tactics.duplicate()
_append_builtin_tactics()
unit_allegiance_changed.emit(self, unit.allegiance)
_previous_position = position
_setup_appearance()
func _setup_appearance() -> void:
_sprite = get_node_or_null("AnimatedSprite2D") as AnimatedSprite2D
if not _sprite:
return
var sprite_frames: SpriteFrames = unit.appearance.deployed_sprite_sheet if unit.appearance else null
if not sprite_frames:
return
_sprite.sprite_frames = sprite_frames
_sprite.play("idle")
func _physics_process(_delta: float) -> void:
if not _sprite or not _sprite.sprite_frames:
return
var delta_pos := position - _previous_position
_previous_position = position
if delta_pos.length_squared() < 0.01:
if _sprite.animation != &"idle":
_sprite.play("idle")
return
var anim: StringName
if absf(delta_pos.x) >= absf(delta_pos.y):
anim = &"right" if delta_pos.x > 0 else &"left"
else:
anim = &"down" if delta_pos.y > 0 else &"up"
if _sprite.animation != anim:
_sprite.play(anim)
func _append_builtin_tactics() -> void:
var attack := AttackCombatTactic.new()