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@@ -3,11 +3,11 @@ class_name CombatTactic extends Resource
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@export var tactic_name: String = ""
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@export var tactic_range: CombatTacticRange
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func get_offensive_stats(_unit: Unit) -> Variant:
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func get_offensive_stats(_stats: DeployedUnitStats) -> Variant:
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return null
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func get_relevant_defense(unit: Unit) -> int:
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return unit.stats.phys_def
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func get_relevant_defense(stats: DeployedUnitStats) -> int:
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return stats.phys_def
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func deals_damage() -> bool:
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return false
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@@ -1,5 +1,5 @@
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# resources/resource_definitions/any_combat_tactic_range.gd
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class_name AnyCombatTacticRange extends CombatTacticRange
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func is_valid_range(_distance: int, _unit: Unit) -> bool:
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func is_valid_range(_distance: int, _stats: DeployedUnitStats) -> bool:
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return true
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@@ -1,5 +1,5 @@
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# resources/resource_definitions/combat_tactic_range.gd
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class_name CombatTacticRange extends Resource
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func is_valid_range(_distance: int, _unit: Unit) -> bool:
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func is_valid_range(_distance: int, _stats: DeployedUnitStats) -> bool:
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return false
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@@ -3,5 +3,5 @@ class_name FixedCombatTacticRange extends CombatTacticRange
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@export var tactic_range: int = 1
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func is_valid_range(distance: int, unit: Unit) -> bool:
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func is_valid_range(distance: int, _stats: DeployedUnitStats) -> bool:
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return distance <= tactic_range
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@@ -1,5 +1,5 @@
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# resources/resource_definitions/unit_matching_combat_tactic_range.gd
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class_name UnitMatchingCombatTacticRange extends CombatTacticRange
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func is_valid_range(distance: int, unit: Unit) -> bool:
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return distance <= unit.stats.atk_range
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func is_valid_range(distance: int, stats: DeployedUnitStats) -> bool:
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return distance <= stats.atk_range
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@@ -1,10 +1,10 @@
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class_name AttackCombatTactic extends CombatTactic
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func get_offensive_stats(unit: Unit) -> Variant:
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return {"atk": unit.stats.phys_atk, "hit": unit.stats.hit}
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func get_offensive_stats(stats: DeployedUnitStats) -> Variant:
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return {"atk": stats.phys_atk, "hit": stats.hit}
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func get_relevant_defense(unit: Unit) -> int:
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return unit.stats.phys_def
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func get_relevant_defense(stats: DeployedUnitStats) -> int:
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return stats.phys_def
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func deals_damage() -> bool:
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return true
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@@ -1,10 +1,10 @@
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class_name DefendCombatTactic extends CombatTactic
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func get_offensive_stats(_unit: Unit) -> Variant:
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func get_offensive_stats(_stats: DeployedUnitStats) -> Variant:
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return null
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func get_relevant_defense(unit: Unit) -> int:
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return unit.stats.phys_def
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func get_relevant_defense(stats: DeployedUnitStats) -> int:
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return stats.phys_def
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func deals_damage() -> bool:
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return false
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