Appearance sets
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@@ -78,23 +78,18 @@ script/source = "extends TextureButton
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const COMBAT_SCENE = preload(\"res://scenes/views/battle_view.tscn\")
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const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
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const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
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const LILY_CHILD = preload(\"res://resources/units/lily_child.tres\")
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func _pressed() -> void:
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await get_tree().create_timer(0.2).timeout
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var combat_instance := COMBAT_SCENE.instantiate()
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var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
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var player_unit := Unit.new()
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player_unit.stats = UnitStats.new()
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player_unit.info = UnitInfo.new()
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player_unit.info.name = \"Putit\"
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var player_unit: Unit = LILY_CHILD.duplicate(true)
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player_unit.allegiance = PLAYER_ALLEGIANCE
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combat_map.deploy_unit(player_unit, Vector2i(3, 3))
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var enemy_unit := Unit.new()
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enemy_unit.stats = UnitStats.new()
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enemy_unit.info = UnitInfo.new()
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enemy_unit.info.name = \"Putit\"
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var enemy_unit: Unit = LILY_CHILD.duplicate(true)
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enemy_unit.allegiance = ENEMY_ALLEGIANCE
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combat_map.deploy_unit(enemy_unit, Vector2i(6, 3))
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