Appearance sets

This commit is contained in:
gamer147
2026-04-09 07:58:58 -04:00
parent b807e9897d
commit 6b46d1c274
23 changed files with 445 additions and 81 deletions

View File

@@ -78,23 +78,18 @@ script/source = "extends TextureButton
const COMBAT_SCENE = preload(\"res://scenes/views/battle_view.tscn\")
const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
const LILY_CHILD = preload(\"res://resources/units/lily_child.tres\")
func _pressed() -> void:
await get_tree().create_timer(0.2).timeout
var combat_instance := COMBAT_SCENE.instantiate()
var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
var player_unit := Unit.new()
player_unit.stats = UnitStats.new()
player_unit.info = UnitInfo.new()
player_unit.info.name = \"Putit\"
var player_unit: Unit = LILY_CHILD.duplicate(true)
player_unit.allegiance = PLAYER_ALLEGIANCE
combat_map.deploy_unit(player_unit, Vector2i(3, 3))
var enemy_unit := Unit.new()
enemy_unit.stats = UnitStats.new()
enemy_unit.info = UnitInfo.new()
enemy_unit.info.name = \"Putit\"
var enemy_unit: Unit = LILY_CHILD.duplicate(true)
enemy_unit.allegiance = ENEMY_ALLEGIANCE
combat_map.deploy_unit(enemy_unit, Vector2i(6, 3))