Appearance sets

This commit is contained in:
gamer147
2026-04-09 07:58:58 -04:00
parent b807e9897d
commit 6b46d1c274
23 changed files with 445 additions and 81 deletions

View File

@@ -3,8 +3,6 @@
[ext_resource type="Script" uid="uid://cmh4lphvboggy" path="res://scripts/battle/deployed_units/deployed_unit.gd" id="1_cq4v0"]
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="3_on614"]
[sub_resource type="GDScript" id="GDScript_on614"]
resource_name = "UnitSelectorHandler"
script/source = "extends ColorRect
@@ -27,42 +25,6 @@ shader = ExtResource("3_fhs1y")
shader_parameter/key_color = Color(0, 1, 0, 1)
shader_parameter/threshold = 0.01
[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
atlas = ExtResource("3_on614")
region = Rect2(0, 0, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_4j20j"]
atlas = ExtResource("3_on614")
region = Rect2(40, 0, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_v0xod"]
atlas = ExtResource("3_on614")
region = Rect2(0, 50, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_50p1h"]
atlas = ExtResource("3_on614")
region = Rect2(40, 50, 40, 50)
[sub_resource type="SpriteFrames" id="SpriteFrames_7jqdg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fhs1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4j20j")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v0xod")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_50p1h")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}]
[node name="DeployedUnit" type="Node2D" unique_id=1893234933 groups=["deployed_units"]]
script = ExtResource("1_cq4v0")
metadata/_custom_type_script = "uid://cmh4lphvboggy"
@@ -83,9 +45,6 @@ script = SubResource("GDScript_fhs1y")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1796991032]
material = SubResource("ShaderMaterial_fhs1y")
position = Vector2(50, 50)
sprite_frames = SubResource("SpriteFrames_7jqdg")
animation = &"idle"
autoplay = "idle"
[connection signal="unit_allegiance_changed" from="." to="AllegianceIndicator" method="_on_unit_unit_allegiance_changed"]
[connection signal="unit_selected_changed" from="." to="SelectionIndicator" method="_unit_selected_changed"]