Combat tactics
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@@ -6,6 +6,7 @@ enum UnitState { ALIVE, DEAD }
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@export var stat_template: UnitStats
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@export var info_template: UnitInfo
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@export var allegiance_template: UnitAllegiance
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@export var tactics: Array[CombatTactic] = []
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#endregion
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var current_stats: UnitStats
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@@ -21,8 +22,20 @@ func _ready() -> void:
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current_stats = stat_template.duplicate(true)
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current_info = info_template.duplicate(true)
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current_allegiance = allegiance_template.duplicate(true)
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_append_builtin_tactics()
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unit_allegiance_changed.emit(self, current_allegiance)
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func _append_builtin_tactics() -> void:
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var attack := AttackCombatTactic.new()
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attack.tactic_name = "Attack"
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attack.tactic_range = UnitMatchingCombatTacticRange.new()
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tactics.append(attack)
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var defend := DefendCombatTactic.new()
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defend.tactic_name = "Defend"
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defend.tactic_range = AnyCombatTacticRange.new()
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tactics.append(defend)
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func set_selected(selected: bool) -> void:
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unit_selected_changed.emit(self, selected)
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