Combat tactics
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@@ -12,6 +12,7 @@ func _ready() -> void:
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player_controller.camera_drag.connect(camera.apply_drag)
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combat_ui.fight_confirmed.connect(_on_fight_confirmed)
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combat_ui.fight_cancelled.connect(_on_fight_cancelled)
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combat_ui.combat_system = combat_system
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func _on_mouse_grid_changed(coords: Vector2i) -> void:
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@@ -20,7 +21,10 @@ func _on_mouse_grid_changed(coords: Vector2i) -> void:
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func _on_combat_requested(attacker: Unit, defender: Unit) -> void:
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var proposal := combat_system.create_proposal(attacker, defender)
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var atk_coords := combat_map.world_to_coords(attacker.position)
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var def_coords := combat_map.world_to_coords(defender.position)
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var distance := absi(atk_coords.x - def_coords.x) + absi(atk_coords.y - def_coords.y)
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var proposal := combat_system.create_proposal(attacker, defender, distance)
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_set_input_disabled(true)
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combat_ui.show_proposal(proposal)
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