Working on look and feel

This commit is contained in:
gamer147
2026-04-09 08:24:54 -04:00
parent e356078a9f
commit 664c9694de
6 changed files with 103 additions and 38 deletions

View File

@@ -1,9 +1,7 @@
* Reogranize files
* Singletons named 'XXXServer'
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
* Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
* Units have an AppearanceInfo component that has a dictionary of str, UnitAppearance. UnitAppearance stores idle sprite, walking sprite, back, front, portrait, etc. AppearanceInfo specifies the current UnitAppearance and has methods for getting that data
* Finish main menu
* Game Start screen
* Load Data Screen
@@ -12,6 +10,5 @@
* Battle View
* Fog of war
* Basic map editor (test map data will be harder to craft the more we add)
* Walking animations
* Start plugging in the Himegari UI
* Dialog boxes