Swapped sprites

This commit is contained in:
gamer147
2026-04-04 22:16:35 -04:00
parent 68d1406632
commit 407b982710
16 changed files with 276 additions and 840 deletions

View File

@@ -2,8 +2,8 @@
[ext_resource type="Script" uid="uid://c016mxgatcpse" path="res://nodes/unit.gd" id="1_cq4v0"]
[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
[ext_resource type="Texture2D" uid="uid://c2se5wyly6gr6" path="res://assets/sprites/character.bmp" id="2_on614"]
[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="3_on614"]
[sub_resource type="GDScript" id="GDScript_fhs1y"]
resource_name = "AllegianceIndicatorManager"
@@ -14,13 +14,46 @@ func _on_unit_unit_allegiance_changed(unit: Unit, allegiance: UnitAllegiance) ->
self_modulate = allegiance.color
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4j20j"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
shader = ExtResource("3_fhs1y")
shader_parameter/key_color = Color(0, 1, 0, 1)
shader_parameter/threshold = 0.01
[sub_resource type="AtlasTexture" id="AtlasTexture_on614"]
atlas = ExtResource("2_on614")
region = Rect2(144, 240, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
atlas = ExtResource("3_on614")
region = Rect2(0, 0, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_4j20j"]
atlas = ExtResource("3_on614")
region = Rect2(40, 0, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_v0xod"]
atlas = ExtResource("3_on614")
region = Rect2(0, 50, 40, 50)
[sub_resource type="AtlasTexture" id="AtlasTexture_50p1h"]
atlas = ExtResource("3_on614")
region = Rect2(40, 50, 40, 50)
[sub_resource type="SpriteFrames" id="SpriteFrames_7jqdg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fhs1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4j20j")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v0xod")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_50p1h")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}]
[sub_resource type="GDScript" id="GDScript_on614"]
resource_name = "UnitSelectorHandler"
@@ -40,16 +73,17 @@ texture = ExtResource("2_fhs1y")
offset = Vector2(24, 24)
script = SubResource("GDScript_fhs1y")
[node name="UnitSprite" type="Sprite2D" parent="." unique_id=350615297]
z_index = 1
material = SubResource("ShaderMaterial_4j20j")
texture = SubResource("AtlasTexture_on614")
offset = Vector2(24, 24)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1796991032]
material = SubResource("ShaderMaterial_fhs1y")
position = Vector2(50, 50)
sprite_frames = SubResource("SpriteFrames_7jqdg")
animation = &"idle"
autoplay = "idle"
[node name="ColorRect" type="ColorRect" parent="." unique_id=1313394023]
visible = false
offset_right = 48.0
offset_bottom = 48.0
offset_right = 100.0
offset_bottom = 100.0
color = Color(1, 1, 0.3019608, 0.36078432)
script = SubResource("GDScript_on614")