Swapped sprites
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@@ -2,8 +2,8 @@
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[ext_resource type="Script" uid="uid://c016mxgatcpse" path="res://nodes/unit.gd" id="1_cq4v0"]
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[ext_resource type="Texture2D" uid="uid://cw5su6lignryo" path="res://assets/sprites/flag.png" id="2_fhs1y"]
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[ext_resource type="Texture2D" uid="uid://c2se5wyly6gr6" path="res://assets/sprites/character.bmp" id="2_on614"]
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[ext_resource type="Shader" uid="uid://bd8ki8xwym5nc" path="res://shaders/chroma_key.gdshader" id="3_fhs1y"]
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[ext_resource type="Texture2D" uid="uid://dyutp4m5d53gd" path="res://assets/sprites/CP002AA.BMP" id="3_on614"]
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[sub_resource type="GDScript" id="GDScript_fhs1y"]
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resource_name = "AllegianceIndicatorManager"
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@@ -14,13 +14,46 @@ func _on_unit_unit_allegiance_changed(unit: Unit, allegiance: UnitAllegiance) ->
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self_modulate = allegiance.color
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4j20j"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
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shader = ExtResource("3_fhs1y")
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shader_parameter/key_color = Color(0, 1, 0, 1)
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shader_parameter/threshold = 0.01
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[sub_resource type="AtlasTexture" id="AtlasTexture_on614"]
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atlas = ExtResource("2_on614")
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region = Rect2(144, 240, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
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atlas = ExtResource("3_on614")
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region = Rect2(0, 0, 40, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4j20j"]
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atlas = ExtResource("3_on614")
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region = Rect2(40, 0, 40, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_v0xod"]
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atlas = ExtResource("3_on614")
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region = Rect2(0, 50, 40, 50)
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[sub_resource type="AtlasTexture" id="AtlasTexture_50p1h"]
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atlas = ExtResource("3_on614")
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region = Rect2(40, 50, 40, 50)
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[sub_resource type="SpriteFrames" id="SpriteFrames_7jqdg"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fhs1y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4j20j")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v0xod")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_50p1h")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}]
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[sub_resource type="GDScript" id="GDScript_on614"]
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resource_name = "UnitSelectorHandler"
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@@ -40,16 +73,17 @@ texture = ExtResource("2_fhs1y")
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offset = Vector2(24, 24)
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script = SubResource("GDScript_fhs1y")
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[node name="UnitSprite" type="Sprite2D" parent="." unique_id=350615297]
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z_index = 1
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material = SubResource("ShaderMaterial_4j20j")
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texture = SubResource("AtlasTexture_on614")
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offset = Vector2(24, 24)
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1796991032]
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material = SubResource("ShaderMaterial_fhs1y")
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position = Vector2(50, 50)
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sprite_frames = SubResource("SpriteFrames_7jqdg")
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animation = &"idle"
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autoplay = "idle"
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[node name="ColorRect" type="ColorRect" parent="." unique_id=1313394023]
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visible = false
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offset_right = 48.0
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offset_bottom = 48.0
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offset_right = 100.0
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offset_bottom = 100.0
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color = Color(1, 1, 0.3019608, 0.36078432)
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script = SubResource("GDScript_on614")
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