Swapped sprites

This commit is contained in:
gamer147
2026-04-04 22:16:35 -04:00
parent 68d1406632
commit 407b982710
16 changed files with 276 additions and 840 deletions

View File

@@ -4,9 +4,8 @@ extends Node2D
@export var tile_set: DLTileset
@onready var tile_map: TileMapLayer = %TerrainLayer
@onready var highlight_map: GridOverlay = %OverlayLayer
@onready var tile_highlight: ColorRect = $TileHighlight
const TILE_SIZE := 48.0
const TILE_SIZE := 100.0
const SOURCE_ID: int = 0
var _pending_layout: String
@@ -80,8 +79,3 @@ func remove_unit(unit: Unit) -> void:
func target_tile(coords: Vector2i) -> void:
highlight_map.target_tile(coords)
func set_highlight_enabled(enabled: bool) -> void:
tile_highlight.visible = enabled
tile_highlight.set_process(enabled)

View File

@@ -17,8 +17,6 @@ func _ready() -> void:
func _on_mouse_grid_changed(coords: Vector2i) -> void:
combat_map.target_tile(coords)
combat_map.tile_highlight.set_grid_coords(coords)
func _on_combat_requested(attacker: Unit, defender: Unit) -> void:
var atk_coords := combat_map.world_to_coords(attacker.position)