Map size and camera bounds
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@@ -3,3 +3,10 @@ class_name CameraController extends Camera2D
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func apply_drag(delta: Vector2) -> void:
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position += delta / zoom
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func set_map_bounds(rect: Rect2) -> void:
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limit_left = int(rect.position.x)
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limit_top = int(rect.position.y)
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limit_right = int(rect.position.x + rect.size.x)
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limit_bottom = int(rect.position.y + rect.size.y)
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