Map size and camera bounds
This commit is contained in:
@@ -28,8 +28,10 @@ func _ready() -> void:
|
||||
layout.rooms = [room_a, room_b]
|
||||
# Opening between (2,1) in room_a and (3,1) in room_b
|
||||
layout.openings = [Vector2i(2, 1), Vector2i(3, 1)]
|
||||
layout.size = Vector2i(6, 3)
|
||||
|
||||
combat_map.apply_layout(layout)
|
||||
camera.set_map_bounds(combat_map.get_map_rect())
|
||||
# -- End test room layout --
|
||||
|
||||
player_controller.combat_requested.connect(_on_combat_requested)
|
||||
|
||||
Reference in New Issue
Block a user