Map size and camera bounds
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@@ -112,6 +112,12 @@ func draw_room_walls() -> void:
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wall_renderer.draw_walls_for_layout(map_layout)
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func get_map_rect() -> Rect2:
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if not map_layout:
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return Rect2()
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return Rect2(Vector2.ZERO, Vector2(map_layout.size) * TILE_SIZE)
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func load_from_layout() -> void:
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if not map_layout:
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return
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@@ -28,8 +28,10 @@ func _ready() -> void:
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layout.rooms = [room_a, room_b]
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# Opening between (2,1) in room_a and (3,1) in room_b
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layout.openings = [Vector2i(2, 1), Vector2i(3, 1)]
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layout.size = Vector2i(6, 3)
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combat_map.apply_layout(layout)
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camera.set_map_bounds(combat_map.get_map_rect())
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# -- End test room layout --
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player_controller.combat_requested.connect(_on_combat_requested)
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