Reorganized input

This commit is contained in:
gamer147
2026-04-02 23:02:18 -04:00
parent b9030b7899
commit 2ad8686ad5
7 changed files with 533 additions and 75 deletions

View File

@@ -1,42 +1,5 @@
class_name CameraController extends Camera2D
const DRAG_THRESHOLD := 8.0
var _dragging := false
var _left_pending := false
var _drag_start := Vector2.ZERO
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_LEFT:
if event.pressed:
_left_pending = true
_drag_start = event.position
else:
_left_pending = false
if _dragging:
_dragging = false
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
get_viewport().set_input_as_handled()
MOUSE_BUTTON_MIDDLE:
if event.pressed:
_dragging = true
_drag_start = event.position
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
else:
_dragging = false
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion:
if _left_pending and not _dragging:
if event.position.distance_to(_drag_start) >= DRAG_THRESHOLD:
_dragging = true
_left_pending = false
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
if _dragging:
var delta: Vector2 = _drag_start - event.position
_drag_start = event.position
position += delta / zoom
get_viewport().set_input_as_handled()
func apply_drag(delta: Vector2) -> void:
position += delta / zoom

View File

@@ -1,11 +1,8 @@
extends ColorRect
signal tile_hovered(coords: Vector2i)
@export var tile_size: float = 48.0
var _time: float = 0.0
var _previous_coords := Vector2i(INF, INF)
func _ready() -> void:
@@ -17,13 +14,10 @@ func _ready() -> void:
func _process(delta: float) -> void:
_time += delta
color.a = 0.25 + 0.1 * sin(_time * 4.0)
var mouse_pos := get_global_mouse_position()
var snapped_pos := _snap_to_grid(mouse_pos)
global_position = snapped_pos
var coords := Vector2i(snapped_pos / tile_size)
if coords != _previous_coords:
_previous_coords = coords
tile_hovered.emit(coords)
func set_grid_coords(coords: Vector2i) -> void:
global_position = Vector2(coords) * tile_size
func _notification(what: int) -> void:
@@ -31,7 +25,3 @@ func _notification(what: int) -> void:
hide()
elif what == NOTIFICATION_WM_MOUSE_ENTER:
show()
func _snap_to_grid(pos: Vector2) -> Vector2:
return Vector2(floorf(pos.x / tile_size), floorf(pos.y / tile_size)) * tile_size