Fixed doorway shadows
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@@ -4,6 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://c7e4jw4xcti0q" path="res://assets/sprites/castle_spritesheet.png" id="1_g7g4h"]
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[ext_resource type="Shader" uid="uid://dakre5usldk6r" path="res://shaders/masked_palette_swap.gdshader" id="1_nd71p"]
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[ext_resource type="Texture2D" uid="uid://b8td6sv5re6r8" path="res://assets/sprites/grey_castle_spritesheet_mask.bmp" id="2_7ddre"]
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[ext_resource type="Texture2D" uid="uid://b20mhn7ca5xyo" path="res://assets/sprites/aux_terrain.BMP" id="5_qjeyg"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjeyg"]
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texture = ExtResource("1_7ddre")
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@@ -48,6 +49,10 @@ shader_parameter/chroma_threshold = 0.10000000475
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atlas = ExtResource("1_g7g4h")
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region = Rect2(0, 100, 100, 100)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3qnke"]
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atlas = ExtResource("5_qjeyg")
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region = Rect2(210, 0, 41, 32)
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[node name="TestScene" type="Node2D" unique_id=1687841395]
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[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=265586128]
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@@ -58,3 +63,6 @@ tile_set = SubResource("TileSet_3qnke")
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material = SubResource("ShaderMaterial_qjeyg")
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position = Vector2(-150, -148)
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texture = SubResource("AtlasTexture_j8ivh")
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[node name="Sprite2D2" type="Sprite2D" parent="." unique_id=1517711877]
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texture = SubResource("AtlasTexture_3qnke")
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