Fixed doorway shadows
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@@ -33,9 +33,9 @@ const INNER_CORNER_LOWER_RIGHT_RECT := Rect2(156, 156, 50, 50)
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# -- Openings (drawn on top of wall segments at doorway edges) --
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## Vertical opening: tiles separated on y-axis (north-south doorway through a horizontal wall)
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const VERTICAL_OPENING_RECT := Rect2(206, 43, 31, 29)
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const VERTICAL_OPENING_RECT := Rect2(206, 36, 36, 42)
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## Horizontal opening: tiles separated on x-axis (east-west doorway through a vertical wall)
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const HORIZONTAL_OPENING_RECT := Rect2(217, 0, 28, 31)
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const HORIZONTAL_OPENING_RECT := Rect2(210, 0, 41, 32)
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## Wall thickness in game pixels (how far the border extends into the tile)
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const WALL_THICKNESS := 20.0
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