Debug menu, reorganized game scene
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31
nodes/game.gd
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31
nodes/game.gd
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@@ -0,0 +1,31 @@
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class_name Game extends Node
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@onready var debug_menu: DebugMenu = $DebugMenu
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@onready var active_scene_container: Node = $ActiveSceneContainer
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var _default_scene: PackedScene = preload("res://scenes/main_menu.tscn")
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func _ready() -> void:
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debug_menu.active_scene_container = active_scene_container
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debug_menu.close_requested.connect(_close_debug_menu)
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debug_menu.visible = false
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var instance := _default_scene.instantiate()
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active_scene_container.add_child(instance)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("debug_toggle"):
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_toggle_debug_menu()
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func _toggle_debug_menu() -> void:
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if debug_menu.visible:
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_close_debug_menu()
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else:
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_open_debug_menu()
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func _open_debug_menu() -> void:
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debug_menu.visible = true
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active_scene_container.process_mode = Node.PROCESS_MODE_DISABLED
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func _close_debug_menu() -> void:
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debug_menu.visible = false
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active_scene_container.process_mode = Node.PROCESS_MODE_INHERIT
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