* Reogranize files
* Singletons named 'XXXServer'
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
  * Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
* Units have an AppearanceInfo component that has a dictionary of str, UnitAppearance. UnitAppearance stores idle sprite, walking sprite, back, front, portrait, etc. AppearanceInfo specifies the current UnitAppearance and has methods for getting that data
* Finish main menu
  * Game Start screen
  * Load Data Screen
  * Eushully room (CG viewer, scene viewer (after dialogue system), unit data screen (needs a unit registry))
  * Options
* Battle View
  * Fog of war
  * Basic map editor (test map data will be harder to craft the more we add)
  * Walking animations
  * Start plugging in the Himegari UI
* Dialog boxes