Files
LuckerGame/code/Events/PlayerReadyEvent.cs
2023-08-02 19:47:53 -04:00

21 lines
510 B
C#

using Sandbox;
namespace LuckerGame.Events;
public static partial class LuckerEvent
{
public const string PlayerReady = "lucker.playerReady";
/// <summary>
/// Event is run on the server whenever a player changes ready state
/// The event handler is given the player that readied up and their new ready state
/// </summary>
[MethodArguments(typeof(Entities.Lucker), typeof(bool))]
public class PlayerReadyAttribute : EventAttribute
{
public PlayerReadyAttribute() : base(PlayerReady)
{
}
}
}