Files
LuckerGame/code/NetworkManager.cs

19 lines
531 B
C#

namespace LuckerParty;
/// <summary>
/// Listens to Network events and creates Client GameObjects
/// </summary>
public sealed class NetworkManager : Component, Component.INetworkListener
{
[Property] private GameObject ClientGroup { get; set; }
public void OnActive( Connection channel )
{
var gameObject = new GameObject( ClientGroup ) { Name = $"{channel.DisplayName} ({channel.SteamId})" };
gameObject.NetworkSpawn( channel );
var client = gameObject.AddComponent<Client>();
client.Connection = channel;
}
}