@using System @inherits PanelComponent @namespace LuckerParty.UI
Hello, @_name
@code { private string _name; protected override void OnAwake() { base.OnAwake(); _name = GameObject.GetComponent().Connection.DisplayName; } /// /// the hash determines if the system should be rebuilt. If it changes, it will be rebuilt /// protected override int BuildHash() { return HashCode.Combine( _name ); } }