using Sandbox; namespace LuckerGame.Events; public static partial class LuckerEvent { public const string LuckerReady = "lucker.luckerReady"; /// /// Event is run on the server whenever a lucker changes ready state /// The event handler is given the lucker that readied up and their new ready state /// [MethodArguments(typeof(Entities.Lucker), typeof(bool))] public class LuckerReadyAttribute : EventAttribute { public LuckerReadyAttribute() : base(LuckerReady) { } } }