using LuckerGame.Entities; using Sandbox; using System; using System.IO; using System.Linq; using System.Numerics; using System.Reflection.Metadata.Ecma335; public class Racer : LuckerGame.Entities.Racer { public float Speed; public void ContinueRacing() { Position = Position.WithY( Position.y - Speed ); SetAnimParameter( "move_x", Speed*500f ); } public void StopRacing() { } public void GenerateSpeed(Random random, double minSpeed, double maxSpeed) { Speed = (float)(RandomExtensions.NextDouble( random, minSpeed, maxSpeed )); } }