using LuckerParty.UI;
namespace LuckerParty;
///
/// A Lucker Party Client. Entry point for a user (or bot?) to get a UI and become a Spectator or Lucker after they've
/// connected to the lobby.
///
public sealed class Client : Component
{
public Connection Connection { get; set; }
protected override void OnStart()
{
GameObject.AddComponent();
GameObject.AddComponent();
}
}