namespace LuckerParty;
///
/// Manages the Game state, which right now is either Lobby or Round.
/// Maintains the lifecycle of the Lobby and Round Managers.
///
public sealed class GameManager : Component
{
public enum State
{
Lobby,
Round
}
public State CurrentState { get; private set; } = State.Lobby;
protected override void OnStart()
{
// Start Lobby
GameObject.AddComponent();
}
}