feature/Lucker-misc_RoundFramework #2

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para merged 8 commits from feature/Lucker-misc_RoundFramework into master 2023-08-07 05:13:13 +00:00
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@@ -47,11 +47,20 @@ public partial class RoundManager : Entity
#region In Progress State #region In Progress State
private const int MinigamesPerRound = 1; /// <summary>
/// The number of minigames that should be played per round, settable via a convar
/// </summary>
[ConVar.Replicated("lucker_minigames_per_round")] [ConVar.Replicated("lucker_minigames_per_round")]
public static int MinigamesLeftInRound { get; set; } private static int MinigamesPerRound { get; set; }
/// <summary>
/// The number of minigames left in the current round
/// </summary>
public int MinigamesLeftInRound { get; set; }
/// <summary>
/// The luckers playing in the current round
/// </summary>
private List<Lucker> Luckers { get; set; } private List<Lucker> Luckers { get; set; }
#endregion #endregion