got racers animated and racing

This commit is contained in:
mccarreon
2023-08-06 21:12:28 -07:00
parent 3e9d64cb00
commit bce1f8e1f7
10 changed files with 132 additions and 41 deletions

View File

@@ -1,9 +1,27 @@
using LuckerGame.Entities;
using Sandbox;
using System;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Reflection.Metadata.Ecma335;
namespace Sandbox.Minigames.TerryRaces;
public class Racer : Pawn
public class Racer : LuckerGame.Entities.Racer
{
public float Speed;
public void ContinueRacing()
{
Position = Position.WithY( Position.y - Speed );
SetAnimParameter( "move_x", Speed*500f );
}
public void StopRacing()
{
}
public void GenerateSpeed(Random random, double minSpeed, double maxSpeed)
{
Speed = (float)(RandomExtensions.NextDouble( random, minSpeed, maxSpeed ));
}
}

View File

@@ -2,11 +2,11 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Reflection.Metadata.Ecma335;
using LuckerGame.Components.Lucker.Cameras;
using LuckerGame.Components.Pawn;
using LuckerGame.Entities;
using Sandbox;
using Sandbox.Minigames.TerryRaces;
using Sandbox.UI;
namespace LuckerGame.Minigames.TerryRaces;
@@ -15,46 +15,113 @@ namespace LuckerGame.Minigames.TerryRaces;
public class TerryRaces : Minigame
{
public override string Name => "Terry Races";
private List<Lucker> Players { get; set; }
private Random random = new Random();
private Racer WinningRacer = null;
private FixedCamera Camera;
private List<Racer> Racers { get; set; }
private List<Lucker> Players { get; set; }
private List<Racer> Racers { get; set; } = new List<Racer>();
private List<string> RacerNames = new List<string>
{
"Terrance",
"Terrie",
"TearBear",
"Theresa"
};
private float StartingY = 290f;
private float FinishLineY = -300f;
private float StartingX = 90f;
private float RacerXOffset = 60f;
private int NumberOfRacers = 4;
private float MinimumSpeed = .90f;
private float MaximumSpeed = 1.1f;
public override void Initialize( List<Lucker> players )
{
Players = players;
// Setup cameras for players
Players.ForEach( player =>
{
Camera = player.Components.Create<FixedCamera>();
Camera.LookAt( Constants.TOPDOWN_CAMERA_POSITION, Rotation.FromPitch( -270 ) );
Camera.LookAt( new Vector3(0f, 0f, 400f), Rotation.FromPitch( -270 ) );
Camera.FieldOfViewValue = 100f;
} );
// SpawnRacers();
}
private void SpawnRacers()
{
for ( int i = 0; i < NumberOfRacers; i++ )
{
var racer = new Racer();
var x = StartingX - RacerXOffset * i;
racer.Position = new Vector3( x, StartingY, 0 );
racer.Rotation = Rotation.FromPitch( -90 );
Racers.Add( racer );
}
SpawnRacers();
}
public override void Tick()
{
if ( Racers != null )
{
Racers.ForEach( racer =>
{
if ( WinningRacer == null )
{
// Log.Info( $"{racer.Name} is racing" );
GetWinningRacer();
racer.ContinueRacing();
}
else
{
// Log.Info( $"{racer.Name} is stopping." );
racer.StopRacing();
}
} );
}
}
public override void Cleanup()
{
}
private void SpawnRacers()
{
for ( int i = 0; i < RacerNames.Count; i++ )
{
var clothing = new ClothingContainer();
var racer = new Racer();
var x = StartingX - RacerXOffset * i;
clothing.Toggle( GetRandomBottomClothing() );
clothing.Toggle( GetRandomHatClothing() );
clothing.DressEntity( racer );
racer.Name = RacerNames[i];
racer.Position = new Vector3( x, StartingY, 0 );
racer.Rotation = Rotation.FromYaw( -90 );
racer.GenerateSpeed( random, MinimumSpeed, MaximumSpeed );
Racers.Add( racer );
}
}
private Clothing GetRandomBottomClothing()
{
return ResourceLibrary
.GetAll<Clothing>()
.Where( c => c.Category == Clothing.ClothingCategory.Bottoms )
.OrderBy( _ => Guid.NewGuid() )
.FirstOrDefault();
}
private Clothing GetRandomHatClothing()
{
return ResourceLibrary
.GetAll<Clothing>()
.Where( c => c.Category == Clothing.ClothingCategory.Hat )
.OrderBy( _ => Guid.NewGuid() )
.FirstOrDefault();
}
private void GetWinningRacer()
{
foreach ( Racer racer in Racers )
{
if ( racer.Position.y <= FinishLineY )
{
WinningRacer = racer;
Log.Info( $"Winning racer: {racer.Name}" );
}
}
}
}