fixed camera with lookat functions
This commit is contained in:
@@ -4,13 +4,38 @@ namespace LuckerGame.Components.Lucker.Cameras;
|
||||
|
||||
public partial class FixedCamera : AbstractCamera, ISingletonComponent
|
||||
{
|
||||
public override void BuildInput()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
[Net] public float FieldOfViewValue { get; set; } = 70f;
|
||||
public override bool ShouldShowCursor => true;
|
||||
protected override void UpdateCameraParameters()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
FieldOfView = FieldOfViewValue;
|
||||
FirstPersonViewer = null;
|
||||
SoundSource = new Transform { Position = CameraPosition };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ClientRpc doesn't allow for nullable versions of non-nullable types
|
||||
/// so here we are
|
||||
/// </summary>
|
||||
public void UpdateCameraPositionRotation( Vector3? position = null, Rotation? rotation = null )
|
||||
{
|
||||
CameraPosition = (Vector3)(position.Equals( null ) ? CameraPosition : position);
|
||||
CameraRotation = (Rotation)(rotation.Equals( null ) ? CameraRotation : rotation);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void LookAt( Vector3 position )
|
||||
{
|
||||
UpdateCameraPositionRotation( position );
|
||||
}
|
||||
[ClientRpc]
|
||||
public void LookAt( Rotation rotation )
|
||||
{
|
||||
UpdateCameraPositionRotation( rotation: rotation );
|
||||
}
|
||||
[ClientRpc]
|
||||
public void LookAt( Vector3 position, Rotation rotation )
|
||||
{
|
||||
UpdateCameraPositionRotation( position, rotation );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user