Create FPS Test minigame with other shit
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@@ -6,11 +6,11 @@ namespace LuckerGame.Components.Lucker.Cameras;
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public abstract class AbstractCamera : EntityComponent<Entities.Lucker>, ISingletonComponent
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{
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public virtual bool ShouldShowCursor => false;
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protected Vector3 CameraPosition { get; set; }
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protected Rotation CameraRotation { get; set; }
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protected float FieldOfView { get; set; }
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protected IEntity FirstPersonViewer { get; set; }
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protected Transform SoundSource { get; set; }
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public Vector3 CameraPosition { get; set; }
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public Rotation CameraRotation { get; set; }
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public float FieldOfView { get; set; }
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public IEntity FirstPersonViewer { get; set; }
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public Transform SoundSource { get; set; }
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/// <summary>
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/// Handles any input-independent camera updates (ie following a pawn)
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