diff --git a/code/Entities/RoundManager.cs b/code/Entities/RoundManager.cs
index a6e5357..00ba688 100644
--- a/code/Entities/RoundManager.cs
+++ b/code/Entities/RoundManager.cs
@@ -47,11 +47,20 @@ public partial class RoundManager : Entity
#region In Progress State
- private const int MinigamesPerRound = 1;
-
+ ///
+ /// The number of minigames that should be played per round, settable via a convar
+ ///
[ConVar.Replicated("lucker_minigames_per_round")]
- public static int MinigamesLeftInRound { get; set; }
+ private static int MinigamesPerRound { get; set; }
+ ///
+ /// The number of minigames left in the current round
+ ///
+ public int MinigamesLeftInRound { get; set; }
+
+ ///
+ /// The luckers playing in the current round
+ ///
private List Luckers { get; set; }
#endregion