start_round by minigame name

This commit is contained in:
mccarreon
2023-08-02 22:54:05 -07:00
parent bdb25fd3ce
commit 5c0a454b79
2 changed files with 36 additions and 18 deletions

View File

@@ -17,7 +17,7 @@ public partial class RoundManager : Entity
/// The minigame manager we should be using to manage minigames
/// </summary>
private MinigameManager MinigameManager { get; set; }
/// <summary>
/// This percentage of the lobby must be ready to start the countdown for round start
/// </summary>
@@ -27,30 +27,30 @@ public partial class RoundManager : Entity
/// The number of seconds from the timer starting before the round starts
/// </summary>
private const float RoundStartCountdownSeconds = 5f;
/// <summary>
/// The state of the current round
/// </summary>
[Net] public RoundState RoundState { get; private set; }
#region Countdown State
/// <summary>
/// How long since we started counting down to game start. Only useful if in the StartCountdown state.
/// </summary>
[Net] public TimeSince TimeSinceCountdownStarted { get; set; }
/// <summary>
/// The number of seconds left in the countdown. Only useful if in the StartCountdown state.
/// </summary>
public int SecondsLeftInCountdown => (int)Math.Ceiling( RoundStartCountdownSeconds - TimeSinceCountdownStarted );
#endregion
#region In Progress State
private const int MinigamesPerRound = 1;
private int MinigamesLeftInRound { get; set; }
private List<Lucker> Players { get; set; }
#endregion
@@ -110,7 +110,7 @@ public partial class RoundManager : Entity
}
}
private void StartRound()
private void StartRound( string minigameName = null )
{
if ( RoundState == RoundState.InProgress )
{
@@ -120,12 +120,20 @@ public partial class RoundManager : Entity
RoundState = RoundState.InProgress;
Players = All.OfType<Lucker>().ToList();
MinigameManager.StartRandomMinigame( Players );
if ( string.IsNullOrEmpty( minigameName ) )
{
MinigameManager.StartMinigame( Players );
}
else
{
MinigameManager.StartMinigame( Players, minigameName );
}
}
[ConCmd.Server("start_round")]
public static void ForceStart()
[ConCmd.Server( "start_round" )]
public static void ForceStart( string minigameName = null )
{
Entity.All.OfType<RoundManager>().FirstOrDefault()?.StartRound();
Entity.All.OfType<RoundManager>().FirstOrDefault()?.StartRound( minigameName );
}
}