start_round by minigame name
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@@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using LuckerGame.Minigames;
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using LuckerGame.Minigames.RussianRoulette;
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using Sandbox;
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using Sandbox.UI;
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@@ -21,19 +23,27 @@ public partial class MinigameManager : Entity
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FindMinigames();
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}
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public void StartRandomMinigame(List<Lucker> players)
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public void StartMinigame(List<Lucker> players, string minigameName = null)
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{
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if (CheckForMinigames())
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{
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LoadedMinigame = string.IsNullOrEmpty( minigameName ) ? AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault() : TypeLibrary.Create<Minigame>( minigameName );
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ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
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LoadedMinigame.Initialize( players );
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}
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}
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private bool CheckForMinigames()
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{
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if ( (AvailableMinigames?.Count ?? 0) == 0 )
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{
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Log.Error( "Attempted to start minigame, but none available" );
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return;
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return false;
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}
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LoadedMinigame = AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault();
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ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
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LoadedMinigame.Initialize( players );
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return true;
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}
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private void FindMinigames()
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{
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AvailableMinigames = TypeLibrary.GetTypes<Minigame>()
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