start_round by minigame name

This commit is contained in:
mccarreon
2023-08-02 22:54:05 -07:00
parent bdb25fd3ce
commit 5c0a454b79
2 changed files with 36 additions and 18 deletions

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using LuckerGame.Minigames;
using LuckerGame.Minigames.RussianRoulette;
using Sandbox;
using Sandbox.UI;
@@ -21,19 +23,27 @@ public partial class MinigameManager : Entity
FindMinigames();
}
public void StartRandomMinigame(List<Lucker> players)
public void StartMinigame(List<Lucker> players, string minigameName = null)
{
if (CheckForMinigames())
{
LoadedMinigame = string.IsNullOrEmpty( minigameName ) ? AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault() : TypeLibrary.Create<Minigame>( minigameName );
ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
LoadedMinigame.Initialize( players );
}
}
private bool CheckForMinigames()
{
if ( (AvailableMinigames?.Count ?? 0) == 0 )
{
Log.Error( "Attempted to start minigame, but none available" );
return;
return false;
}
LoadedMinigame = AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault();
ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
LoadedMinigame.Initialize( players );
return true;
}
private void FindMinigames()
{
AvailableMinigames = TypeLibrary.GetTypes<Minigame>()