Remove empty component, add spawn points
This commit is contained in:
@@ -1,6 +1,12 @@
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{
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"__guid": "325a4042-0696-43dd-a79d-dcc314299ba3",
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"GameObjects": [
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{
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"__guid": "90b7d710-535b-4806-9051-9da8a581dde2",
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"Flags": 0,
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"Name": "Singletons",
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"Enabled": true,
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"Children": [
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{
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"__guid": "a20e3c3b-a982-496b-ad4c-1b1b7d4a48c0",
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"Flags": 0,
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@@ -10,12 +16,77 @@
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{
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"__type": "Sandbox.SceneInformation",
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"__guid": "87d65e65-d9f2-4f20-bd72-434cb9169d2d",
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"Changes": "",
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"Description": "",
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"SceneTags": "",
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"Title": "minimal"
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}
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]
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},
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{
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"__guid": "c671d9fc-5b1a-40db-a233-e545e463bc59",
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"Flags": 0,
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"Name": "Network Helper",
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"Enabled": true,
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"Components": [
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{
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"__type": "Sandbox.NetworkHelper",
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"__guid": "f434c4dc-4afe-431b-9fcf-7b99f1bdb914",
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"PlayerPrefab": {
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"_type": "gameobject",
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"prefab": "prefabs/player.prefab"
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},
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"SpawnPoints": [],
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"StartServer": true
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}
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]
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}
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]
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},
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{
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"__guid": "9668fc88-5656-4310-af66-0661227c3907",
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"Flags": 0,
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"Name": "Spawn Points",
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"Position": "-206.6027,-210.4366,0.00000005960464",
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"Enabled": true,
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"Children": [
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{
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"__guid": "15c44ba2-0e41-4b18-a7fa-6aeeca6b546b",
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"Flags": 0,
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"Name": "Spawn Point",
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"Enabled": true,
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"__Prefab": "prefabs/spawn_point.prefab",
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"__PrefabVariables": {}
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},
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{
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"__guid": "ea77f192-3b42-4d0b-b813-6b759160e87c",
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"Flags": 0,
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"Name": "Spawn Point",
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"Position": "69.43365,-3.252777,2",
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"Enabled": true,
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"__Prefab": "prefabs/spawn_point.prefab",
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"__PrefabVariables": {}
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},
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{
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"__guid": "b328ee26-4504-4864-9706-df2cf726a037",
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"Flags": 0,
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"Name": "Spawn Point",
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"Position": "2.916519,58.33823,2",
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"Enabled": true,
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"__Prefab": "prefabs/spawn_point.prefab",
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"__PrefabVariables": {}
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},
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{
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"__guid": "6cbfc9ab-a520-4683-88f9-e30a460fc421",
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"Flags": 0,
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"Name": "Spawn Point",
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"Position": "67.744,59.85857,2",
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"Enabled": true,
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"__Prefab": "prefabs/spawn_point.prefab",
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"__PrefabVariables": {}
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}
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]
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},
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{
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"__guid": "bfc59c12-1ed2-4f91-8956-a95a315eac3c",
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"Flags": 0,
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@@ -1,9 +0,0 @@
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public sealed class MyComponent : Component
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{
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[Property] public string StringProperty { get; set; }
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protected override void OnUpdate()
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{
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}
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}
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