making racers

This commit is contained in:
mccarreon
2023-08-06 18:41:00 -07:00
parent b9dbe07e1f
commit 3e9d64cb00
4 changed files with 38 additions and 16 deletions

5
code/Constants.cs Normal file
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@@ -0,0 +1,5 @@
public static class Constants
{
public readonly static Vector3
TOPDOWN_CAMERA_POSITION = new Vector3(0f, 0f, 280f);
}

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@@ -6,7 +6,7 @@ namespace LuckerGame.Components.Lucker.Cameras;
public abstract partial class AbstractCamera : EntityComponent<Entities.Lucker>, ISingletonComponent
{
public virtual bool ShouldShowCursor => false;
protected Vector3 CameraPosition { get; set; }
public Vector3 CameraPosition { get; set; }
protected Rotation CameraRotation { get; set; }
protected float FieldOfView { get; set; }
protected IEntity FirstPersonViewer { get; set; }

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@@ -0,0 +1,9 @@
using LuckerGame.Entities;
using Sandbox;
namespace Sandbox.Minigames.TerryRaces;
public class Racer : Pawn
{
}

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@@ -6,6 +6,7 @@ using LuckerGame.Components.Lucker.Cameras;
using LuckerGame.Components.Pawn;
using LuckerGame.Entities;
using Sandbox;
using Sandbox.Minigames.TerryRaces;
using Sandbox.UI;
namespace LuckerGame.Minigames.TerryRaces;
@@ -15,31 +16,38 @@ public class TerryRaces : Minigame
{
public override string Name => "Terry Races";
private List<Lucker> Players { get; set; }
private FixedCamera camera;
private FixedCamera Camera;
private List<Racer> Racers { get; set; }
private float StartingY = 290f;
private float StartingX = 90f;
private float RacerXOffset = 60f;
private int NumberOfRacers = 4;
public override void Initialize( List<Lucker> players )
{
Players = players;
// Setup cameras for players
Players.ForEach( player =>
{
camera = player.Components.Create<FixedCamera>();
camera.LookAt( new Vector3( -110f, 4f, 180f ), Rotation.FromPitch( 45 ) );
camera.FieldOfViewValue = 120f;
Camera = player.Components.Create<FixedCamera>();
Camera.LookAt( Constants.TOPDOWN_CAMERA_POSITION, Rotation.FromPitch( -270 ) );
Camera.FieldOfViewValue = 100f;
} );
Players.Select( ( player, i ) => (Player: player, Index: i) ).ToList().ForEach( pair =>
// SpawnRacers();
}
private void SpawnRacers()
{
for ( int i = 0; i < NumberOfRacers; i++ )
{
var player = pair.Player;
var index = pair.Index;
var pawn = new Pawn();
pawn.Name = player.Name;
pawn.Tags.Add( "victim" );
pawn.Health = 1;
player.Pawn = pawn;
pawn.DressFromClient( player.Client );
} );
var racer = new Racer();
var x = StartingX - RacerXOffset * i;
racer.Position = new Vector3( x, StartingY, 0 );
racer.Rotation = Rotation.FromPitch( -90 );
Racers.Add( racer );
}
}
public override void Tick()