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code/EntityComponents/Lucker/LuckerClientInput.cs
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15
code/EntityComponents/Lucker/LuckerClientInput.cs
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using Sandbox;
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namespace LuckerGame.EntityComponents.Lucker;
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/// <summary>
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/// A component for capturing and passing around a client's input for an attached Lucker
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/// </summary>
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public class LuckerClientInput : EntityComponent<Entities.Lucker>
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{
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[ClientInput]
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public Vector3 InputDirection { get; set; }
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[ClientInput]
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public Angles ViewAngles { get; set; }
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}
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