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@@ -20,11 +20,13 @@ public class RussianRouletteMinigame : Minigame
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private const float ShooterDistance = 80f;
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private const float TimeBetweenShots = 7f;
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private const float TimeBetweenDeathAndEnd = 5f;
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private const string ShooterName = "The Russian";
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private int Taunted = 0;
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private Pawn ShooterTarget;
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private List<Pawn> DeadVictims => Players
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.Select( player => player.Pawn as Pawn )
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.Where( pawn => !pawn.IsValid || pawn.LifeState != LifeState.Alive )
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.Where( pawn => pawn is not { IsValid: true } || pawn.LifeState != LifeState.Alive )
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.ToList();
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private TimeSince TimeSinceShot { get; set; }
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@@ -34,6 +36,7 @@ public class RussianRouletteMinigame : Minigame
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{
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Players = players;
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Shooter = new Pawn();
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Shooter.Name = ShooterName;
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var shooterInventory = Shooter.Components.Create<PawnInventory>();
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shooterInventory.AddWeapon( new RussianPistol() );
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@@ -66,11 +69,12 @@ public class RussianRouletteMinigame : Minigame
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public override bool Tick()
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{
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// Someone is dead, we're getting ready to end
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if ( DeadVictims.Any() )
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{
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if ( Taunted != int.MaxValue )
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{
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ChatBox.AddChatEntry( To.Everyone, "Shooter", "Heh, nothing personnel, kid." );
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ChatBox.AddChatEntry( To.Everyone, Shooter.Name, "Heh, nothing personnel, kid." );
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Taunted = int.MaxValue;
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TimeSinceDeadVictim = 0;
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}
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@@ -86,21 +90,22 @@ public class RussianRouletteMinigame : Minigame
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Shooter.Inventory.ActiveWeapon.PrimaryAttack();
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if ( !DeadVictims.Any() )
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{
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ChatBox.AddChatEntry( To.Everyone, "Shooter", "Fucking lag..." );
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ChatBox.AddChatEntry( To.Everyone, Shooter.Name, "Fucking lag..." );
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}
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}
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else if ( TimeSinceShot > TimeBetweenShots * .8f && Taunted == 1)
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{
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var victim = Players.Select( player => player.Pawn as Pawn )
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ShooterTarget = Players.Select( player => player.Pawn as Pawn )
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.OrderBy( _ => Guid.NewGuid() )
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.FirstOrDefault();
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Shooter.LookAt( victim.Position );
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ChatBox.AddChatEntry( To.Everyone, "Shooter", $"I'm gonna eat you up, {victim.Name}" );
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Shooter.LookAt( ShooterTarget.Position );
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var chance = 1f / Shooter.Inventory.ActiveWeapon.Ammo;
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ChatBox.AddChatEntry( To.Everyone, Shooter.Name, $"Good luck, {ShooterTarget.Name}! You have a {chance:P0} chance to die!" );
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Taunted++;
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}
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else if ( TimeSinceShot > TimeBetweenShots / 2 && Taunted == 0)
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{
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ChatBox.AddChatEntry( To.Everyone, "Shooter", "Im gettin' ready!" );
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ChatBox.AddChatEntry( To.Everyone, Shooter.Name, "Im gettin' ready!" );
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Taunted++;
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}
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