More russian roulette setup
This commit is contained in:
@@ -46,4 +46,13 @@ public partial class MinigameManager : Entity
|
||||
{
|
||||
FindMinigames();
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if ( LoadedMinigame is not { IsValid: true } )
|
||||
{
|
||||
return;
|
||||
}
|
||||
LoadedMinigame.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,6 +73,11 @@ public partial class RoundManager : Entity
|
||||
Log.Info( "Starting round" );
|
||||
StartRound();
|
||||
}
|
||||
|
||||
if ( RoundState == RoundState.InProgress )
|
||||
{
|
||||
MinigameManager.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -117,4 +122,10 @@ public partial class RoundManager : Entity
|
||||
Players = All.OfType<Lucker>().ToList();
|
||||
MinigameManager.StartRandomMinigame( Players );
|
||||
}
|
||||
|
||||
[ConCmd.Server("start_round")]
|
||||
public static void ForceStart()
|
||||
{
|
||||
Entity.All.OfType<RoundManager>().FirstOrDefault()?.StartRound();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,9 @@ using Sandbox;
|
||||
|
||||
namespace LuckerGame.Components.Lucker.Cameras;
|
||||
|
||||
public abstract class AbstractCamera : EntityComponent<Entities.Lucker>
|
||||
public abstract class AbstractCamera : EntityComponent<Entities.Lucker>, ISingletonComponent
|
||||
{
|
||||
public virtual bool ShouldShowCursor => false;
|
||||
protected Vector3 CameraPosition { get; set; }
|
||||
protected Rotation CameraRotation { get; set; }
|
||||
protected float FieldOfView { get; set; }
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace LuckerGame.Components.Lucker.Cameras;
|
||||
/// </summary>
|
||||
public partial class RTSCamera : AbstractCamera, ISingletonComponent
|
||||
{
|
||||
public override bool ShouldShowCursor => true;
|
||||
private const float MaxDistance = 400f;
|
||||
private const float MinDistance = 200f;
|
||||
private const float Speed = 4f;
|
||||
|
||||
@@ -7,13 +7,22 @@ namespace LuckerGame.Minigames;
|
||||
|
||||
public abstract class Minigame : Entity
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
/// <summary>
|
||||
/// Initializes the minigame with a list of luckers playing it
|
||||
/// The name of this minigame
|
||||
/// </summary>
|
||||
public abstract string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the minigame with a list of luckers playing it.
|
||||
/// </summary>
|
||||
/// <param name="players">the players who made it into the minigame</param>
|
||||
public abstract void Initialize(List<Lucker> players);
|
||||
|
||||
/// <summary>
|
||||
/// Once a minigame is loaded and initialized, this method is called once per server tick.
|
||||
/// </summary>
|
||||
public abstract void Tick();
|
||||
|
||||
/// <summary>
|
||||
/// Cleans up any entities and components created by this minigame.
|
||||
/// It is not necessary to remove the lucker's pawns, the manager will do so if any were assigned.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using LuckerGame.Components.Lucker.Cameras;
|
||||
using LuckerGame.Entities;
|
||||
using Sandbox;
|
||||
|
||||
@@ -9,28 +10,51 @@ namespace LuckerGame.Minigames.RussianRoulette;
|
||||
public class RussianRouletteMinigame : Minigame
|
||||
{
|
||||
public override string Name => "Russian Roulette";
|
||||
private List<Lucker> Players { get; set; }
|
||||
private Pawn Shooter { get; set; }
|
||||
private const float ShooterDistance = 50f;
|
||||
private const int CardinalDirections = 4;
|
||||
|
||||
public override void Initialize( List<Lucker> players )
|
||||
{
|
||||
var pawn = new Pawn();
|
||||
Players = players;
|
||||
Shooter = new Pawn();
|
||||
|
||||
// Get all of the spawnpoints
|
||||
/*// Spawn shooter at a random spawnpoint
|
||||
var spawnpoints = Entity.All.OfType<SpawnPoint>();
|
||||
|
||||
// chose a random one
|
||||
var randomSpawnPoint = spawnpoints.OrderBy( x => Guid.NewGuid() ).FirstOrDefault();
|
||||
|
||||
// if it exists, place the pawn there
|
||||
if ( randomSpawnPoint != null )
|
||||
{
|
||||
var tx = randomSpawnPoint.Transform;
|
||||
tx.Position = tx.Position + Vector3.Up * 50.0f; // raise it up
|
||||
pawn.Position = tx.Position;
|
||||
Shooter.Position = tx.Position;*/
|
||||
|
||||
// Setup cameras for players
|
||||
Players.ForEach( player =>
|
||||
{
|
||||
player.Components.Create<RTSCamera>();
|
||||
player.Position = Shooter.Position;
|
||||
} );
|
||||
|
||||
Players.Select((player, i) => (Player: player, Index: i) ).ToList().ForEach( pair =>
|
||||
{
|
||||
var player = pair.Player;
|
||||
var index = pair.Index;
|
||||
var pawn = new Pawn();
|
||||
player.Pawn = pawn;
|
||||
pawn.DressFromClient( player.Client );
|
||||
|
||||
var pawnOffset = ShooterDistance * (index % 2 == 0 ? Vector3.Forward : Vector3.Right) * (index % 4 >= 2 ? -1 : 1);
|
||||
|
||||
player.Pawn.Position = Shooter.Position + pawnOffset;
|
||||
} );
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Cleanup()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
Shooter?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,8 +12,7 @@
|
||||
<VoiceList/>
|
||||
<VotingLobby/>
|
||||
<Scoreboard/>
|
||||
|
||||
<div class="pointer-visible" />
|
||||
<CameraCursor/>
|
||||
|
||||
</root>
|
||||
|
||||
|
||||
16
code/UI/HudComponents/CameraCursor.razor
Normal file
16
code/UI/HudComponents/CameraCursor.razor
Normal file
@@ -0,0 +1,16 @@
|
||||
@using LuckerGame.Components.Lucker.Cameras
|
||||
@using Sandbox
|
||||
@using Sandbox.UI
|
||||
@namespace LuckerGame.UI.HudComponents
|
||||
@attribute [StyleSheet]
|
||||
@inherits Panel
|
||||
|
||||
@if (ShouldShowCursor)
|
||||
{
|
||||
<root/>
|
||||
}
|
||||
|
||||
|
||||
@code {
|
||||
private bool ShouldShowCursor => Game.LocalClient.Pawn?.Components.Get<AbstractCamera>()?.ShouldShowCursor ?? false;
|
||||
}
|
||||
3
code/UI/HudComponents/CameraCursor.razor.scss
Normal file
3
code/UI/HudComponents/CameraCursor.razor.scss
Normal file
@@ -0,0 +1,3 @@
|
||||
CameraCursor {
|
||||
pointer-events: all;
|
||||
}
|
||||
@@ -1,3 +1,6 @@
|
||||
Scoreboard {
|
||||
z-index: 0;
|
||||
.scoreboard-panel {
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user