Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
160 lines
4.9 KiB
C#
160 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Wizard;
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public class AIVirtualCardParameter
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{
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public int BaseId;
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public string CardName;
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public int Attack;
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public int Life;
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public int DefaultAttack;
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public int DefaultLife;
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public int MaxLife;
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public int DefLife;
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public int LastLife;
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public int MaxAttackableCount;
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public int DefaultMaxAttackableCount;
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public int EvoAttackPlus;
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public int EvoLifePlus;
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public AIVirtualCardParameter(BattleCardBase origin)
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{
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ISkillApplyInformation skillApplyInformation = origin.SkillApplyInformation;
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BaseId = origin.BaseParameter.BaseCardId;
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CardName = origin.BaseParameter.CardName;
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Attack = origin.Atk;
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Life = origin.Life;
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DefaultAttack = origin.BaseParameter.Atk;
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DefaultLife = origin.BaseParameter.Life;
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MaxLife = origin.MaxLife;
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DefLife = Life;
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LastLife = skillApplyInformation.GetLastLife();
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if (origin.IsUnit)
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{
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EvoAttackPlus = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.EvoAtk) - GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.Atk);
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EvoLifePlus = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.EvoLife) - GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.Life);
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MaxAttackableCount = origin.MaxAttackableCount;
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DefaultMaxAttackableCount = origin.MaxAttackableCount;
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}
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else
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{
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EvoAttackPlus = 0;
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EvoLifePlus = 0;
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MaxAttackableCount = 0;
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DefaultMaxAttackableCount = 0;
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}
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}
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private AIVirtualCardParameter(AIVirtualCardParameter cloneOriginal)
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{
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BaseId = cloneOriginal.BaseId;
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CardName = cloneOriginal.CardName;
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Attack = cloneOriginal.Attack;
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Life = cloneOriginal.Life;
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DefaultAttack = cloneOriginal.DefaultAttack;
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DefaultLife = cloneOriginal.DefaultLife;
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MaxLife = cloneOriginal.MaxLife;
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DefLife = cloneOriginal.DefLife;
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LastLife = cloneOriginal.LastLife;
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EvoAttackPlus = cloneOriginal.EvoAttackPlus;
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EvoLifePlus = cloneOriginal.EvoLifePlus;
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MaxAttackableCount = cloneOriginal.MaxAttackableCount;
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DefaultMaxAttackableCount = cloneOriginal.MaxAttackableCount;
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}
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public AIVirtualCardParameter(BattleCardBase origin, BattleCardBase baseParamCard, AIBuffRecorderCollection buffRecord)
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{
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ISkillApplyInformation skillApplyInformation = baseParamCard.SkillApplyInformation;
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(int, int) simulateBuff = buffRecord.GetSimulateBuff();
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BaseId = origin.CardId;
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CardName = origin.BaseParameter.CardName;
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Attack = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.Atk, simulateBuff.Item1);
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Life = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.Life, simulateBuff.Item2);
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DefaultAttack = origin.BaseParameter.Atk;
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DefaultLife = origin.BaseParameter.Life;
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MaxLife = origin.MaxLife + simulateBuff.Item2;
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DefLife = Life;
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LastLife = skillApplyInformation.GetLastLife() + simulateBuff.Item2;
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if (origin.IsUnit)
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{
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EvoAttackPlus = GetAtkFromSkillApplyInfo(skillApplyInformation.OffenseModifierList, origin.BaseParameter.EvoAtk, simulateBuff.Item1) - Attack;
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EvoLifePlus = GetLifeFromSkillApplyInfo(skillApplyInformation.LifeModifierList, origin.BaseParameter.EvoLife, simulateBuff.Item2) - Life;
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MaxAttackableCount = origin.MaxAttackableCount;
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DefaultMaxAttackableCount = origin.MaxAttackableCount;
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}
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else
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{
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EvoAttackPlus = 0;
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EvoLifePlus = 0;
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MaxAttackableCount = 0;
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DefaultMaxAttackableCount = 0;
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}
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}
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public AIVirtualCardParameter(int attack, int life, int attackableCount)
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{
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Attack = attack;
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Life = life;
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DefaultAttack = attack;
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DefaultLife = life;
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MaxLife = life;
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DefLife = life;
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LastLife = life;
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MaxAttackableCount = attackableCount;
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DefaultMaxAttackableCount = attackableCount;
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BaseId = 0;
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CardName = "Dummy";
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EvoAttackPlus = 0;
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EvoLifePlus = 0;
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}
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public AIVirtualCardParameter Clone()
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{
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return new AIVirtualCardParameter(this);
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}
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private int GetAtkFromSkillApplyInfo(List<ICardOffenseModifier> modifiers, int baseAtk, int simulateBuffValue = 0)
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{
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int num = baseAtk;
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int count = modifiers.Count;
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for (int i = 0; i < count; i++)
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{
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num = modifiers[i].CalcOffense(num);
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}
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return Math.Max(0, num + simulateBuffValue);
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}
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private int GetLifeFromSkillApplyInfo(List<ICardLifeModifier> modifiers, int baseMaxLife, int simulateBuffValue = 0)
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{
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int num = baseMaxLife;
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int num2 = baseMaxLife;
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int count = modifiers.Count;
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for (int i = 0; i < count; i++)
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{
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ICardLifeModifier cardLifeModifier = modifiers[i];
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num2 = cardLifeModifier.CalcMaxLife(num2);
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num = cardLifeModifier.CalcLife(num);
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num = Math.Min(num, num2);
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}
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return num + simulateBuffValue;
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}
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public void Validate(AIVirtualCardParameter param)
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{
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}
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}
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