Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Phase/PhaseCreatorBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

47 lines
1.1 KiB
C#

using Wizard.Battle.UI;
namespace Wizard.Battle.Phase;
public abstract class PhaseCreatorBase : IPhaseCreator
{
protected readonly BattleManagerBase _battleMgr;
protected PhaseCreatorBase(BattleManagerBase battleMgr)
{
_battleMgr = battleMgr;
}
public virtual IPhase CreateFirstPhase()
{
return new LoadingPhase(_battleMgr);
}
public virtual IPhase CreateOpeningPhase()
{
CreateBattleLogManager();
return new OpeningPhase(_battleMgr);
}
public virtual IPhase CreateMulliganPhase()
{
return new SingleMulliganPhase(_battleMgr);
}
public virtual IPhase CreateMainPhase()
{
return new MainPhase(_battleMgr, BattleLogManager.GetInstance());
}
public virtual IResultPhase CreateResultPhase(bool winnerIsPlayer)
{
return new ResultPhase(_battleMgr, winnerIsPlayer);
}
protected BattleLogManager CreateBattleLogManager()
{
BattleLogManager instance = BattleLogManager.GetInstance();
instance.SetUp(_battleMgr.BtlUIContainer.transform, _battleMgr, _battleMgr.OperateMgr, _battleMgr.BattlePlayer);
return instance;
}
}