Files
SVSimServer/SVSim.BattleEngine/Engine/UITable.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

252 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Table")]
public class UITable : UIWidgetContainer
{
public delegate void OnReposition();
public enum Direction
{
Down,
Up
}
public enum Sorting
{
None,
Alphabetic,
Horizontal,
Vertical,
Custom
}
public int columns;
public Direction direction;
public Sorting sorting;
public UIWidget.Pivot pivot;
public UIWidget.Pivot cellAlignment;
public bool hideInactive = true;
public bool keepWithinPanel;
public Vector2 padding = Vector2.zero;
public OnReposition onReposition;
public Comparison<Transform> onCustomSort;
protected UIPanel mPanel;
protected bool mInitDone;
protected bool mReposition;
public bool repositionNow
{
set
{
if (value)
{
mReposition = true;
base.enabled = true;
}
}
}
public List<Transform> GetChildList()
{
Transform transform = base.transform;
List<Transform> list = new List<Transform>();
for (int i = 0; i < transform.childCount; i++)
{
Transform child = transform.GetChild(i);
if (!hideInactive || ((bool)child && NGUITools.GetActive(child.gameObject)))
{
list.Add(child);
}
}
if (sorting != Sorting.None)
{
if (sorting == Sorting.Alphabetic)
{
list.Sort(UIGrid.SortByName);
}
else if (sorting == Sorting.Horizontal)
{
list.Sort(UIGrid.SortHorizontal);
}
else if (sorting == Sorting.Vertical)
{
list.Sort(UIGrid.SortVertical);
}
else if (onCustomSort != null)
{
list.Sort(onCustomSort);
}
else
{
Sort(list);
}
}
return list;
}
protected virtual void Sort(List<Transform> list)
{
list.Sort(UIGrid.SortByName);
}
protected virtual void Start()
{
Init();
Reposition();
base.enabled = false;
}
protected virtual void Init()
{
mInitDone = true;
mPanel = NGUITools.FindInParents<UIPanel>(base.gameObject);
}
protected virtual void LateUpdate()
{
if (mReposition)
{
Reposition();
}
base.enabled = false;
}
private void OnValidate()
{
if (!Application.isPlaying && NGUITools.GetActive(this))
{
Reposition();
}
}
protected void RepositionVariableSize(List<Transform> children)
{
float num = 0f;
float num2 = 0f;
int num3 = ((columns <= 0) ? 1 : (children.Count / columns + 1));
int num4 = ((columns > 0) ? columns : children.Count);
Bounds[,] array = new Bounds[num3, num4];
Bounds[] array2 = new Bounds[num4];
Bounds[] array3 = new Bounds[num3];
int num5 = 0;
int num6 = 0;
int i = 0;
for (int count = children.Count; i < count; i++)
{
Transform obj = children[i];
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(obj, !hideInactive);
Vector3 localScale = obj.localScale;
bounds.min = Vector3.Scale(bounds.min, localScale);
bounds.max = Vector3.Scale(bounds.max, localScale);
array[num6, num5] = bounds;
array2[num5].Encapsulate(bounds);
array3[num6].Encapsulate(bounds);
if (++num5 >= columns && columns > 0)
{
num5 = 0;
num6++;
}
}
num5 = 0;
num6 = 0;
Vector2 pivotOffset = NGUIMath.GetPivotOffset(cellAlignment);
int j = 0;
for (int count2 = children.Count; j < count2; j++)
{
Transform obj2 = children[j];
Bounds bounds2 = array[num6, num5];
Bounds bounds3 = array2[num5];
Bounds bounds4 = array3[num6];
Vector3 localPosition = obj2.localPosition;
localPosition.x = num + bounds2.extents.x - bounds2.center.x;
localPosition.x -= Mathf.Lerp(0f, bounds2.max.x - bounds2.min.x - bounds3.max.x + bounds3.min.x, pivotOffset.x) - padding.x;
if (direction == Direction.Down)
{
localPosition.y = 0f - num2 - bounds2.extents.y - bounds2.center.y;
localPosition.y += Mathf.Lerp(bounds2.max.y - bounds2.min.y - bounds4.max.y + bounds4.min.y, 0f, pivotOffset.y) - padding.y;
}
else
{
localPosition.y = num2 + bounds2.extents.y - bounds2.center.y;
localPosition.y -= Mathf.Lerp(0f, bounds2.max.y - bounds2.min.y - bounds4.max.y + bounds4.min.y, pivotOffset.y) - padding.y;
}
num += bounds3.size.x + padding.x * 2f;
obj2.localPosition = localPosition;
if (++num5 >= columns && columns > 0)
{
num5 = 0;
num6++;
num = 0f;
num2 += bounds4.size.y + padding.y * 2f;
}
}
if (pivot == UIWidget.Pivot.TopLeft)
{
return;
}
pivotOffset = NGUIMath.GetPivotOffset(pivot);
Bounds bounds5 = NGUIMath.CalculateRelativeWidgetBounds(base.transform);
float num7 = Mathf.Lerp(0f, bounds5.size.x, pivotOffset.x);
float num8 = Mathf.Lerp(0f - bounds5.size.y, 0f, pivotOffset.y);
Transform transform = base.transform;
for (int k = 0; k < transform.childCount; k++)
{
Transform child = transform.GetChild(k);
SpringPosition component = child.GetComponent<SpringPosition>();
if (component != null)
{
component.target.x -= num7;
component.target.y -= num8;
continue;
}
Vector3 localPosition2 = child.localPosition;
localPosition2.x -= num7;
localPosition2.y -= num8;
child.localPosition = localPosition2;
}
}
[ContextMenu("Execute")]
public virtual void Reposition()
{
if (Application.isPlaying && !mInitDone && NGUITools.GetActive(this))
{
Init();
}
mReposition = false;
Transform target = base.transform;
List<Transform> childList = GetChildList();
if (childList.Count > 0)
{
RepositionVariableSize(childList);
}
if (keepWithinPanel && mPanel != null)
{
mPanel.ConstrainTargetToBounds(target, immediate: true);
UIScrollView component = mPanel.GetComponent<UIScrollView>();
if (component != null)
{
component.UpdateScrollbars(recalculateBounds: true);
}
}
if (onReposition != null)
{
onReposition();
}
}
}