Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/DamageVfxBase.g.cs
gamer147 2ddc86943e feat(battle-engine): re-establish dropped base clauses for net-new stubs (2704->2202 true)
The stub generator emits net-new types as base-LESS partials, so generated Vfx/View
types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to
VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated
type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs,
cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base
types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...).
DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract).

Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true
member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:24:22 -04:00

34 lines
1.4 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfxBase.cs
using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class DamageVfxBase
{
private const float DAMAGE_ANIMATION_LENGTH = 2.5f;
private const float DAMAGE_TEXT_MARGIN = 0.26f;
private const int DAMAGE_MAX_VALUE = 9999;
private const int TEXTURE_SHEET_MAX = 16;
private const float PLAYER_CLASS_DAMAGE_EFFECT_POSITION = 0.4f;
private const float ENEMY_CLASS_DAMAGE_EFFECT_POSITION = 0.3f;
protected BattleManagerBase _battleMgr;
protected readonly IBattleCardView _targetCardView;
private GameObject _numberObject;
private GameObject _damageEffect;
private bool IsLoadEnd;
protected virtual Vector3 StartPosition { get; set; }
protected string _effectName { get; set; }
public bool IsEffectEnd { get; set; }
protected DamageVfxBase(IBattleCardView targetCardView) { }
protected IEnumerator StartShowValue(int value) => default!;
protected virtual void HideValue() { }
protected virtual void SetupNumberAnimation(int value) { }
public void UpdateEffect() { }
public void RemoveCheck() { }
public void DestroyEffect() { }
}
}