Files
SVSimServer/SVSim.BattleEngine.Tests/BattleAmbientTests.cs
gamer147 fe146fde50 refactor(engine-ambient): ViewerId/RealTimeNetworkAgent/BattleRecoveryInfo read ambient first
Step 4 of multi-instancing migration. Three additional per-battle statics
front-fronted by BattleAmbient.Current, each with a static fallback for
unwrapped callers. ViewerId's SavedataManager-persisting setter is preserved
on the fallback path; inside a scope, the setter is a no-op (the per-battle
perspective is fixed at scope entry).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 21:37:58 -04:00

193 lines
6.4 KiB
C#

#nullable enable
using SVSim.BattleEngine.Ambient;
using NUnit.Framework;
using System.Runtime.Serialization;
using System.Threading.Tasks;
namespace SVSim.BattleEngine.Tests;
[TestFixture, Parallelizable(ParallelScope.Self)]
public class BattleAmbientTests
{
[Test]
public void Current_IsNull_WhenNoScope()
{
Assert.That(BattleAmbient.Current, Is.Null);
}
[Test]
public void Require_Throws_WhenNoScope()
{
Assert.Throws<System.InvalidOperationException>(() => BattleAmbient.Require());
}
[Test]
public void Enter_SetsCurrent_RestoresOnDispose()
{
var ctx = new BattleAmbientContext { ViewerId = 42 };
Assert.That(BattleAmbient.Current, Is.Null);
using (var _ = BattleAmbient.Enter(ctx))
{
Assert.That(BattleAmbient.Current, Is.SameAs(ctx));
Assert.That(BattleAmbient.Require().ViewerId, Is.EqualTo(42));
}
Assert.That(BattleAmbient.Current, Is.Null);
}
[Test]
public void Enter_Nested_RestoresPriorOnDispose()
{
var outer = new BattleAmbientContext { ViewerId = 1 };
var inner = new BattleAmbientContext { ViewerId = 2 };
using (var _o = BattleAmbient.Enter(outer))
{
Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(1));
using (var _i = BattleAmbient.Enter(inner))
{
Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(2));
}
Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(1));
}
}
[Test]
public async Task Enter_FlowsAcrossAwait()
{
var ctx = new BattleAmbientContext { ViewerId = 99 };
using (var _ = BattleAmbient.Enter(ctx))
{
await Task.Yield();
Assert.That(BattleAmbient.Current, Is.SameAs(ctx));
}
}
[Test]
public async Task Enter_IsolatedBetweenConcurrentTasks()
{
var ctxA = new BattleAmbientContext { ViewerId = 100 };
var ctxB = new BattleAmbientContext { ViewerId = 200 };
var taskA = Task.Run(async () => {
using var _ = BattleAmbient.Enter(ctxA);
await Task.Delay(20);
return BattleAmbient.Current!.ViewerId;
});
var taskB = Task.Run(async () => {
using var _ = BattleAmbient.Enter(ctxB);
await Task.Delay(20);
return BattleAmbient.Current!.ViewerId;
});
var results = await Task.WhenAll(taskA, taskB);
Assert.That(results[0], Is.EqualTo(100));
Assert.That(results[1], Is.EqualTo(200));
}
[Test]
public void IsForecast_ReadsAmbient_WhenScopeActive()
{
var ctx = new BattleAmbientContext { IsForecast = false };
using var _ = BattleAmbient.Enter(ctx);
Assert.That(BattleManagerBase.IsForecast, Is.False);
ctx.IsForecast = true;
Assert.That(BattleManagerBase.IsForecast, Is.True);
}
[Test]
public void IsForecast_WriteInsideScope_WritesAmbient_NotFallback()
{
var ctx = new BattleAmbientContext { IsForecast = false };
using (var _ = BattleAmbient.Enter(ctx))
{
BattleManagerBase.IsForecast = true;
Assert.That(ctx.IsForecast, Is.True);
}
}
[Test]
public void IsForecast_OutsideScope_FallsBackToStatic()
{
Assert.That(BattleAmbient.Current, Is.Null);
BattleManagerBase.IsForecast = true;
Assert.That(BattleManagerBase.IsForecast, Is.True);
BattleManagerBase.IsForecast = false;
Assert.That(BattleManagerBase.IsForecast, Is.False);
}
[Test]
public void IsRandomDraw_RoundtripsAmbient_And_Fallback()
{
Assert.That(BattleAmbient.Current, Is.Null);
BattleManagerBase.IsRandomDraw = true;
Assert.That(BattleManagerBase.IsRandomDraw, Is.True);
var ctx = new BattleAmbientContext { IsRandomDraw = false };
using (var _ = BattleAmbient.Enter(ctx))
{
Assert.That(BattleManagerBase.IsRandomDraw, Is.False);
}
Assert.That(BattleManagerBase.IsRandomDraw, Is.True);
BattleManagerBase.IsRandomDraw = false;
}
[Test]
public void GetIns_ReadsAmbient_WhenScopeActive()
{
var fakeMgr = (BattleManagerBase)System.Runtime.Serialization
.FormatterServices.GetUninitializedObject(typeof(BattleManagerBase));
var ctx = new BattleAmbientContext { Mgr = fakeMgr };
using var _ = BattleAmbient.Enter(ctx);
Assert.That(BattleManagerBase.GetIns(), Is.SameAs(fakeMgr));
}
[Test]
public void GetIns_OutsideScope_FallsBackToStatic()
{
Assert.That(BattleAmbient.Current, Is.Null);
var v = BattleManagerBase.GetIns();
Assert.Pass($"GetIns()={(v is null ? "null" : v.GetType().Name)}");
}
[Test]
public void ViewerId_ReadsAmbient_WhenScopeActive()
{
var ctx = new BattleAmbientContext { ViewerId = 12345 };
using var _ = BattleAmbient.Enter(ctx);
Assert.That(Cute.Certification.ViewerId, Is.EqualTo(12345));
}
[Test]
public void RealTimeNetworkAgent_ReadsAmbient_WhenScopeActive()
{
var ctx = new BattleAmbientContext();
using var _ = BattleAmbient.Enter(ctx);
Assert.That(Wizard.ToolboxGame.RealTimeNetworkAgent, Is.Null);
var agent = (RealTimeNetworkAgent)System.Runtime.Serialization
.FormatterServices.GetUninitializedObject(typeof(RealTimeNetworkAgent));
ctx.NetworkAgent = agent;
Assert.That(Wizard.ToolboxGame.RealTimeNetworkAgent, Is.SameAs(agent));
}
[Test]
public void SetRealTimeNetworkBattle_InsideScope_WritesAmbient()
{
var ctx = new BattleAmbientContext();
using var _ = BattleAmbient.Enter(ctx);
var agent = (RealTimeNetworkAgent)System.Runtime.Serialization
.FormatterServices.GetUninitializedObject(typeof(RealTimeNetworkAgent));
Wizard.ToolboxGame.SetRealTimeNetworkBattle(agent);
Assert.That(ctx.NetworkAgent, Is.SameAs(agent));
}
[Test]
public void BattleRecoveryInfo_ReadsAmbient_WhenScopeActive()
{
var info = (Wizard.BattleRecoveryInfo)System.Runtime.Serialization
.FormatterServices.GetUninitializedObject(typeof(Wizard.BattleRecoveryInfo));
var ctx = new BattleAmbientContext { RecoveryInfo = info };
using var _ = BattleAmbient.Enter(ctx);
Assert.That(Wizard.Data.BattleRecoveryInfo, Is.SameAs(info));
}
}