Files
SVSimServer/SVSim.BattleNode/Sessions/Engine/SessionContentsCreator.cs
gamer147 f6cbde723b feat(battlenode): SessionBattleEngine skeleton + types (Phase 2 N0)
SessionContentsCreator mirrors the test HeadlessContentsCreator fully (all
IBattleMgrContentsCreator members) so it compiles; Setup/Receive throw pending
the Task 3/4 probes. New files use the 'engine' extern alias.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 14:49:18 -04:00

41 lines
2.0 KiB
C#

extern alias engine;
using engine::Wizard.BattleMgr;
using engine::Wizard.Battle.Phase;
using engine::Wizard.Battle.Recovery;
using engine::Wizard.Battle.Replay;
using engine::Wizard.Battle.Resource;
using engine::Wizard.Battle.View.Vfx;
namespace SVSim.BattleNode.Sessions.Engine;
/// <summary>The node's production IBattleMgrContentsCreator. Mirrors the test-side
/// HeadlessContentsCreator (HeadlessFixture.cs) but carries the per-battle master seed so the
/// engine's RNG stream is born aligned with the seed the node handed both clients (design F-N-5).
/// The non-RandomSeed members are the no-op recovery/replay/resource/vfx/phase creators the
/// NetworkStandardBattleMgr ctor dereferences — the engine's own Null* implementations, same set the
/// headless test harness uses.</summary>
internal sealed class SessionContentsCreator : IBattleMgrContentsCreator
{
public SessionContentsCreator(int masterSeed) => RandomSeed = masterSeed;
public int RandomSeed { get; }
// No-op managers: the ctor's FirstRecoverySetting/FirstReplaySetting dereference these; recovery/
// replay recording is irrelevant to a shadow engine, so use the engine's own null implementations.
public IRecoveryManager RecoveryManager { get; } = new NullRecoveryManager();
public IRecoveryRecordManager RecoveryRecordManager { get; } = new NullRecoveryRecordManager();
public IReplayRecordManager ReplayRecordManager { get; } = new NullReplayRecordManager();
public IBattleResourceMgr CreateResourceMgr() => new BattleResourceMgr();
public VfxMgr CreateVfxMgr() => new VfxMgr();
public IPhaseCreator CreatePhaseCreator(engine::BattleManagerBase battleMgr) =>
new SessionPhaseCreator(battleMgr);
}
/// <summary>Node analogue of the test HeadlessPhaseCreator / the engine's SingleBattlePhaseCreator
/// (cut from the M1 copy set as an entry-point ctor): inherits PhaseCreatorBase wholesale.</summary>
internal sealed class SessionPhaseCreator : PhaseCreatorBase
{
public SessionPhaseCreator(engine::BattleManagerBase battleMgr) : base(battleMgr) { }
}