Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/StoryChapterSelectionUtility.g.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

28 lines
2.0 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\StoryChapterSelectionUtility.cs
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard.Story.ChapterSelection
{
public partial class StoryChapterSelectionUtility
{
public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
public static UIManager.ViewScene GetBackScene(SelectedStoryInfo storyInfo) => default!;
public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
private static TitlePanelBase CreateCharaInfoPanel(GameObject parent, CharaInfoPanel prefab, int charaId) => default!;
private static TitlePanelBase CreateSectionInfoPanel(GameObject parent, SectionInfoPanel prefab, string sectionName) => default!;
public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
private static List<AICsvLoadingInfo> GetAiMasterLoadInfos(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
private static void RegisterMaintenanceChapter(StoryChapterData chapterData) { }
private static bool IsMaintenanceChapter(StoryChapterData chapterData) => default!;
private static bool IsMaintenanceAiDeck(int aiId) => default!;
public static void RegisterStoryBattleDeck(DeckData deck) { }
public static void RegisterStoryBattleData(BattleSettingData data) { }
}
}