Files
SVSimServer/SVSim.BattleEngine/Shim/GodObjects/ClosureStubs.cs
gamer147 67f91e230e port(m1): wave 6a — GameMgr setters, Tab MonoBehaviour, OpeningVfx members, Vfx stubs (838->772)
- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:43:47 -04:00

68 lines
1.9 KiB
C#

// Empty type stubs to satisfy references from full-surface generated god-object stubs.
// Each is referenced only as a type in a no-op signature; members (if any) surface in a
// later frontier wave and can be filled by m1_stub_gen --type <Name>.
public partial class FadeManager { }
public partial class FriendBase { }
public partial class RoomDialog { }
public partial class VideoHostingHUDFaceCamera { }
namespace Wizard
{
public partial class ConventionRoomBattleWatchTask { }
public partial class OpenRoomBattleGetRecoveryParamTask { }
public partial class ScenarioOption { }
public partial class AppleLogin { public partial class Error { } }
public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
}
namespace Wizard.RoomMatch
{
public partial class PlayerController { }
public partial class RoomBase { }
public partial class RoomFormatEventHandler { }
public partial class RoomWatchEventDispatch { }
public partial class RoomRoot { }
public partial class RoomConnectChecker { }
public partial class RoomVisitor { }
public partial class RoomInviteFriend { }
public partial class RoomFirstTurnSelect { }
public partial class RoomDeckList { }
public partial class RoomCommonEventHandler { }
}
namespace Wizard.UIFriend
{
public partial class RoomFriendTask { }
}
namespace Wizard.UI.Common
{
public partial class Tab : UnityEngine.MonoBehaviour { }
}
namespace Wizard.UI.Dialog.ImageSelection
{
public partial class ImageSelectionBaseUI { }
}
namespace Wizard.Battle.UI
{
public partial class BattleLogButton { }
public partial class BattleLogItemSet { }
}
namespace Wizard.UI.ReportToManagement
{
public partial class DialogReportToManagement { }
}
namespace Wizard.Dialog.Setting
{
public partial class SettingFirstBattle { }
}
namespace Cute
{
public partial class UpdateSocialAccountTask { }
}