- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
2.5 KiB
C#
34 lines
2.5 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ClassCardVfxCreatorBase.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.Player.ClassCharacter;
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using Wizard.Battle.Resource;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class ClassCardVfxCreatorBase
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{
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protected readonly ClassBattleCardViewBase _classBattleCardView;
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protected readonly IBattlePlayerView _battleView;
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private readonly System.Random _random;
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private const int _maxRandValueS = 3;
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private const int _maxRandValueL = 2;
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private GameObject _leaderFrameMesh;
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private const string _leaderFrameMeshName = "Class";
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private IStatusPanelControl StatusPanelControl { get; set; }
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private GameObject LeaderFrameMesh { get; set; }
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protected ClassCardVfxCreatorBase(bool isPlayer, BattleCardBase card, ClassBattleCardViewBase battleCardView, IBattlePlayerView battleView, IBattleResourceMgr resourceMgr) : base(isPlayer, card, battleCardView, resourceMgr) { }
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public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateCharacterPanelShake() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateRetire(BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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protected virtual void SetupDamageVfxEvent(DamageVfx vfx) { }
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private VfxBase DestroyClassAndClearAllEffectsVfx(BattlePlayerBase battlePlayerBase, bool isRetire) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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