Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TournamentWatch.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

59 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.RoomMatch;
namespace Wizard;
public class TournamentWatch : MonoBehaviour
{
[SerializeField]
private UIButton _watchButton;
[SerializeField]
private UIPanel _panel;
[SerializeField]
private BoxCollider _collider;
private Transform _cellTransform0;
private Transform _cellTransform1;
private BattleParameter _battleParameter;
public TournamentWatchData Data { get; private set; }
public void Setup(TournamentWatchData data, List<TournamentCell> roundCells, GatheringInfo info)
{
Data = data;
_cellTransform0 = roundCells.FirstOrDefault((TournamentCell c) => c.Data.ViewerId == data.ViewerId0).transform;
_cellTransform1 = roundCells.FirstOrDefault((TournamentCell c) => c.Data.ViewerId == data.ViewerId1).transform;
_watchButton.onClick.Add(new EventDelegate(Watch));
_battleParameter = info.Rule.BattleParameterInstance;
}
public void SetEnable(bool isEnabled)
{
_collider.enabled = isEnabled;
}
public void SetAlpha(float alpha)
{
_panel.alpha = alpha;
}
public void UpdatePosition()
{
base.transform.localPosition = (_cellTransform0.localPosition + _cellTransform1.localPosition) * 0.5f;
}
public void Watch()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
RoomConnectController.InitializeParameter initializeParameter = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.WATCHER, _battleParameter, Data.RoomId.ToString());
initializeParameter.IsGathering = true;
UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(initializeParameter, ""));
}
}